Bachelor of Science in Arts, Entertainment, and Creative Technologies
Georgia Tech’s newest degree brings together creative arts, technology, and entrepreneurship in a bold, future focused program designed for students who want to imagine, design, and build what comes next. We believe artistic practice and STEM are equally essential. Our major combines creative expression with technical innovation through a curriculum that values intellectual diversity, critical thinking, and courageous ideas. Students learn to move fluently between disciplines, developing both the creative voice and the analytical rigor needed to address complex real world challenges.
The program emphasizes hands on, industry relevant learning from the start. Students build a strong foundation in arts and technology while working in studios, labs, and project based environments led by accomplished practitioners. Our curriculum weaves experiential learning, collaboration, and entrepreneurial thinking throughout, so graduates leave with practical skills, professional portfolios, and the confidence to pursue careers across creative industries, emerging technologies, and their own ventures.
Deeply connected to local and global arts organizations and creative industry partners, the major prepares students to engage meaningfully beyond campus and to lead at the intersections of culture, technology, and innovation. It complements Georgia Tech’s long standing strengths by expanding how creativity and artistic practice are experienced across the Institute, encouraging new forms of collaboration among students and faculty from many disciplines. As graduates carry this integrated approach into professional and creative communities, they exemplify Georgia Tech’s reputation as a place where technical excellence and creative inquiry advance together.
| Code | Title | Credit Hours |
|---|---|---|
| Wellness Requirement | ||
| APPH 1040 | Scientific Foundations of Health | 2 |
| or APPH 1050 | The Science of Physical Activity and Health | |
| or APPH 1060 | Flourishing: Strategies for Well-being and Resilience | |
| Core IMPACTS | ||
| Institutional Priority | ||
| CS 1315 | Introduction to Media Computation | 3 |
| Mathematics and Quantitative Skills | ||
| MATH 1552 | Integral Calculus | 4 |
| Political Science and U.S. History | ||
| HIST 2111 | The United States to 1877 | 3 |
| or HIST 2112 | The United States since 1877 | |
| or INTA 1200 | American Government in Comparative Perspective | |
| or POL 1101 | Government of the United States | |
| or PUBP 3000 | American Constitutional Issues | |
| Art, Humanities, and Ethics | ||
| Any HUM | 6 | |
| Communicating in Writing | ||
| ENGL 1101 | English Composition I | 3 |
| ENGL 1102 | English Composition II | 3 |
| Technology, Mathematics, and Sciences | ||
| Lab Science | 8 | |
| MATH 1551 | Differential Calculus | 2 |
| MATH 1553 | Introduction to Linear Algebra | 2 |
| Social Sciences | ||
| Any SS | 9 | |
| Field of Study | ||
| AECT 1000 | The Science and Practice of Creativity | 3 |
| AECT 1500 | Creative Coding and Emerging Technologies | 3 |
| AECT 2030 | Leaders in Progress and Service for the Creative Industries | 2 |
| ECE 2806 | Special Topics (AI First) | 3 |
| or CS 1331 | Introduction to Object Oriented Programming | |
| ECE 2026 | Introduction to Signal Processing | 3 |
| or CS 1332 | Data Structures and Algorithms for Applications | |
| AECT 2000 | Storytelling Studio | 3 |
| Major Requirements | ||
| AECT 3000 | Visual Arts and Design Studio I | 3 |
| AECT 3100 | Sound for Artistic Expression | 3 |
| AECT 3200 | History and Critique of Arts and Technology | 3 |
| AECT 3400 | Visual Arts and Design Studio II | 3 |
| AECT 3500 | Worldbuilding Studio | 3 |
| AECT 4000 | Senior Capstone for Arts, Entertainment, and Creative Technologies I | 3 |
| AECT 4500 | Senior Capstone for Arts, Entertainment, and Creative Technologies II | 3 |
| Arts, History, Theory, and Aesthetics Elective | 3 | |
| Arts Practice Electives | 9 | |
| Arts + Tech Ethics/Law Course | 3 | |
| Entrepreneurship and Business Elective | 3 | |
| Technology Major Electives | 3 | |
| Additional Major Electives | 9 | |
| Free Electives | ||
| Free Electives 1 | 9 | |
| Total Credit Hours | 122 | |
- 1
Please note that all students must complete at least 39-hours of 3000/4000-level coursework in order to graduate. There are many ways to satisfy this requirement using the elective options for the major.
| Code | Title | Credit Hours |
|---|---|---|
| Arts, History, Theory and Aesthetics Elective Options | ||
| ARCH 1060 | Introduction to Design and the Built Environment | 3 |
| ARCH 3010 | Design Strategies | 3 |
| ARCH 3007 | Art & Architecture in Greece | 3 |
| ARCH 3008 | Art & Architecture in Italy I | 3 |
| ARCH 3009 | Art & Architecture in Italy II | 3 |
| ARCH 4143 | Museums: History, Theory, Design | 3 |
| ARCH 4833 | Special Topics: Architectural Technology | 3 |
| FREN 3697 | Paris in Cinema/Cinema in Paris | 3 |
| FREN 4011 | French Art | 3 |
| FREN 4160 | Arts and Power in Paris: Architecture, Urban Art, Visual Arts, Literature, and More | 3 |
| FREN 4242 | The French New Wave | 3 |
| GRMN 3055 | German Fairy Tales: From the Grimm Brothers to Disney | 3 |
| GRMN 3110 | Television & Electronic Culture | 3 |
| GRMN 4010 | Perspectives of German Media | 3 |
| GRMN 4025 | German Culture & Film | 3 |
| GRMN 4026 | German Post-Wall Cinema | 3 |
| ID 2241 | History of Art 1 | 3 |
| ID 2242 | History of Art 2 | 3 |
| ID 4206 | Culture of Objects: A Seminar on the Design and Culture of Objects | 3 |
| JAPN 4165 | Critical Readings in Japanese Culture and Arts | 3 |
| JAPN 4173 | Japanese Culture and Society through Anime | 3 |
| JAPN 4813 | Special Topics (Sociolinguistics through Manga ) | 3 |
| KOR 3415 | Korea in Media: K-Pop, Film, and Drama | 3 |
| KOR 3813 | Special Topics (East Asian Cinema Masteworks of Genre) | 3 |
| or JAPN 3813 | Special Topics | |
| LMC 2400 | Introduction to Media Studies | 3 |
| LMC 2410 | Introduction to Game Studies | 3 |
| LMC 2450 | Introduction to Black Media Studies | 3 |
| LMC 2500 | Introduction to Film | 3 |
| LMC 2600 | Introduction to Performance Studies | 3 |
| LMC 2720 | Principles of Visual Design | 3 |
| LMC 2730 | Constructing the Moving Image | 3 |
| LMC 3253 | Animation | 3 |
| LMC 3254 | Film History | 3 |
| LMC 3255 | Cinema and Digital Culture | 3 |
| LMC 3256 | Major Filmmakers | 3 |
| LMC 3257 | Global Cinema | 3 |
| LMC 3258 | Documentary Film | 3 |
| LMC 3259 | Experimental Film | 3 |
| LMC 3262 | Performance Studies | 3 |
| LMC 3263 | Music, Culture, and Society | 3 |
| LMC 3352 | Film and/as Technology | 3 |
| LMC 3405 | Media, Culture, and Society | 3 |
| LMC 3450 | Blackness, Media, and Meaning-Making | 3 |
| LMC 3451 | Race, Gender, and Digital Media | 3 |
| LMC 3705 | Principles of Information Design | 3 |
| LMC 3710 | Principles of Interaction Design | 3 |
| LMC 4720 | Interactive Narrative | 3 |
| LMC 4725 | Games Design as a Cultural Practice | 3 |
| LMC 4730 | Experimental Digital Art | 3 |
| MUSI 2700 | Introduction to Music Theory | 3 |
| MUSI 3450 | Survey of Music Technology | 3 |
| MUSI 3621 | European Composers and Thier Music | 3 |
| MUSI 3630 | The History of Jazz, the Roots and Evolution of an American Musical Art Form | 3 |
| MUSI 4456 | Music Technology History and Repertoire | 3 |
| Code | Title | Credit Hours |
|---|---|---|
| Arts Practice Elective Options | ||
| ARCH 1020 | Media + Modeling 1 | 3 |
| CS 4455 | Video Game Design and Programming | 3 |
| CS 4731 | Game AI | 3 |
| CS 4496 | Computer Animation | 3 |
| ID 2101 | Digital Design Methods | 3 |
| ID 2102 | 3D Modeling | 2 |
| ID 3510 | Introduction to Interactive Product Design | 3 |
| ID 4062 | ID Capstone Design Studio 2 | 4 |
| LMC 3402 | Graphic and Visual Design | 3 |
| LMC 3406 | Video Production | 3 |
| LMC 3407 | Advanced Video Production | 3 |
| LMC 3454 | Producing Black Documentary Film and Podcasts | 3 |
| LMC 4407 | Video Editing and Postproduction | 3 |
| LMC 4710 | Game Studio | 3 |
| LMC 4733 | Mixed Reality Experience Design | 3 |
| LMC 4720 | Interactive Narrative | 3 |
| MUSI 2015 | Laptop Orchestra | 3 |
| MUSI 3541 | Electronic Percussion Ensemble | 1 |
| MUSI 3770 | Project Studio: Technology | 4 |
| MUSI 4450 | Integrating Music Into Multimedia | 3 |
| MUSI 4458 | Computer Music Composition | 3 |
| MUSI 4670 | Music Interface Design | 3 |
| ARCH 4413 | Collage Making | 3 |
| ARCH 4833 | Special Topics: Architectural Technology | 3 |
| ID 1418 | Introduction to Sketching and Modeling 1 | 1 |
| ID 1419 | Introduction to Sketching and Modeling 2 | 1 |
| ID 4418 | Design Sketching | 3 |
| LMC 2661 | Theatre Production I | 1 |
| LMC 2662 | Theatre Production II | 1 |
| LMC 3062 | Film Acting Workship | 3 |
| LMC 3236 | Writing for the Stage and Screen | 3 |
| LMC 4602 | Performance Practicum | 3 |
| MUSI 3019 | Pep Band | 1 |
| MUSI 3121 | Concert Band | 1 |
| MUSI 3131 | Symphonic Band | 1 |
| MUSI 3231 | Chamber Choir | 1 |
| MUSI 3241 | Chorale | 1 |
| MUSI 3251 | Glee Club | 1 |
| MUSI 3261 | Treble Choir | 1 |
| MUSI 3311 | Jazz Ensemble | 1 |
| MUSI 3321 | Jazz Combo | 1 |
| MUSI 3411 | Chamber Ensemble | 1 |
| MUSI 3531 | New Music Ensemble | 1 |
| MUSI 3511 | Percussion Ensemble | 1 |
| MUSI 3551 | Rock and Pop Ensemble | 1 |
| MUSI 3611 | Symphony Orchestra | 1 |
| Code | Title | Credit Hours |
|---|---|---|
| Arts + Tech Ethics/Law Course Options | ||
| MGT 4803 | Special Topics in Management (Sports and Entertainment Law) | 3 |
| MGT 2106 | Legal, Social, Ethical Aspects of Business | 3 |
| PHIL 3101 | AI Ethics and Policy | 3 |
| Code | Title | Credit Hours |
|---|---|---|
| Entrepreneurship and Business Elecive Options | ||
| MGT 4803 | Special Topics in Management (Start up Lab) | 3 |
| or COE 2701 | Startup Lab: Introduction to Technology Ventures | |
| or CS 2701 | Startup Lab: Introduction to Technology Ventures | |
| MGT 3101 | Organizational Behavior | 3 |
| MGT 3150 | Principles of Management | 3 |
| MGT 4450 | Project Management | 3 |
| MGT 4670 | Entrepreneurship | 3 |
| Code | Title | Credit Hours |
|---|---|---|
| Technology Major Elective | ||
| CS 2110 | Computer Organization and Programming | 4 |
| CS 2261 | Media Device Architectures | 4 |
| CS 3600 | Introduction to Artificial Intelligence | 3 |
| CS 4455 | Video Game Design and Programming | 3 |
| CS 4496 | Computer Animation | 3 |
| CS 4625 | Intelligent and Interactive Systems | 3 |
| CS 4635 | Knowledge-Based Artificial Intelligence | 3 |
| CS 4641 | Machine Learning | 3 |
| CS 4644 | Deep Learning | 3 |
| CS 4731 | Game AI | 3 |
| ECE 2026 | Introduction to Signal Processing | 3 |
| ECE 3077 | Prob/Stats for ECE | 3 |
| ECE 3084 | Signals and Systems | 3 |
| ECE 3251 | Optimization for Information Systems | 3 |
| ECE 3710 | Circuits and Electronics | 2 |
| ECE 4252 | Fundamentals of Machine Learning (FunML) | 3 |
| ECE 4258 | Digital Image Processing | 3 |
| ECE 4260 | Random Signals and Applications | 3 |
| ECE 4270 | Fundamentals of Digital Signal Processing | 3 |
| Code | Title | Credit Hours |
|---|---|---|
| Additional Major Electives | ||
| ARCH 3200 | Portfolio Design | 3 |
| ARCH 4508/ID 4803/CS 4803 | Shape Grammars | 3 |
| CS 2110 | Computer Organization and Programming | 4 |
| CS 3790 | Introduction to Cognitive Science | 3 |
| FREN 3110 | Comics & Graphic Arts | 3 |
| FREN 4013 | French Literature and the Visual Arts | 3 |
| FREN 4105 | Francophone Cinema | 3 |
| FREN 4246 | French and Francophone Films and Media | 3 |
| GT 1000 | Freshman Seminar | 1 |
| ID 2325 | User Centered Design Methods | 3 |
| ID 2401 | Visual Design Thinking | 3 |
| ID 3320 | Design Methods: User Centered Design | 3 |
| LMC 3403 | Technical Communication, Theory and Practice | 3 |
| LMC 3451 | Race, Gender, and Digital Media | 3 |
| MGT 2250 | Management Statistics | 3 |
| MGT 3000 | Financial and Managerial Accounting | 3 |
| MGT 3103 | Leadership in a Changing Environment | 3 |
| MGT 3150 | Principles of Management | 3 |
| MGT 3300 | Marketing Management I | 3 |
| MGT 3607 | Business Ethics | 3 |
| MGT 3614 | Law for Entrepreneurs | 3 |
| MGT 3743 | Analysis of Emerging Technologies | 3 |
| MGT 4311 | Digital Marketing | 3 |
| MGT 4726 | Privacy, Technology, Policy, and Law | 3 |
| MGT 4803 | Special Topics in Management (Sports and Entertainment Practicum) | 3 |
| MGT 4803 | Special Topics in Management (Sports and Entertainment Marketing) | 3 |
| MUSI 2525 | Introduction Audio Technology I | 3 |
| MUSI 2526 | Introduction to Audio Technology II | 3 |
| MUSI 4459 | Digital Signal Processing for Music | 3 |
| MUSI 4630 | Music Recording and Mixing | 3 |
| MUSI 4670 | Music Interface Design | 3 |
| MUSI 4677 | Music Perception and Cognition | 3 |
| PHIL 3101 | AI Ethics and Policy | 3 |
| PSYC 2280 | Psychology of Creativity and Art | 3 |
| PSYC 3750 | Human Computer Interface Design and Evaluation | 3 |
| PSYC 3790 | Introduction to Cognitive Science | 3 |
| PSYC 4010 | Human Abilities | 3 |
| PSYC 4011 | Cognitive Psychology | 4 |
| PSYC 4090 | Cognitive Neuroscience | 3 |